Not sure why you couldn’t find 1 through 3. Refresh your challenge window, sort by ID (newest first), then scroll to the ID number.
BTW: i don’t want to make this an order: you only have to beat the last 4 challenges. it’s of course fine if you play against more, but all you have to say is beats SACs [number]-[number] where the numbers are of the last 4 challenges.
Hmm, The way I like to do it when I am working on a SAC challenge is to create my own custom challenge list filtered to only include the map in question and reverse sorted by ID (most recent first). This makes it a lot easier to find the challenges I want.
This doesn’t help with your RCIX-SAC-1,2 and 3. The only way to find those is to go through this thread looking for challenge ID’s.
4596641 is not labeled as RCIX-SAC-1 it’s just called a new SAC
This is on a different map
This is not a public challenge
This one is not labeled as RCIX-SAC-3
I would have thought that the general ignoring of your minimum speed rule would have demonstrated that the authority of anyone here to give orders is strictly limited to the desire of others to follow them. If you look at the original SAC you will see that I have a particular fondness for SAC sweepers and I’m certainly going to say so when I have one.
8 was my howitzer, 11 was my frigate spam, so 12-16 all must have beaten frigate spam.
That being said, I can rename 8 as 17. Since it beat 13, 14, 15 this morning and was just waiting for 12 to move out of the bracket. Tribe Howitzer just can’t beat Rad Gun.
16 didn’t need to beat frigate spam 11 (just 12,13,14,15). Oh and yes, 16 does get beaten quite badly by 11. 16 demolished 12-15 by good margins (99%,100%) so I’m pretty sure I can mod up 16 (yet again) to beat the howitzers, while still keeping superiority over the others.
I think it’s pretty funny that even with the 4-streak requirement, we still can’t avoid rock paper scissors, lol.
I hate it because the best i could get was with a Swarm fleet flanking via 3 separate mini fleets; i shredded most of the cruisers but somehow your panthers won out in the end (prolly thanks to those fighters being released and shredding a few cruisers before my anti-fighter guns could do anything to them) >:|
Edit: Modified again for extra anti rush capability. Beats both 11 and 17 with a comfortable margin now even when center deployed. Since 20 isn’t up yet I guess that’s okay right?
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