what about refractive shielding that is only effective against energy weapons.
essentially this would make it so a portion of beam energy is dissipated and the more layers (modules) you add the better the effect. could make for an interesting situation full diffraction would be retro reflective, this means that the energy is sent back where it came. I’m pretty sure your shields won’t protect you from your own weapons. of course the flaw is that they offer no projectile protection meaning a particle weapon will pierce fully even while the shields are up. I think the play/counterplay would be awesome to watch. ex. okay my beam fleet is ready let’s try this challenge… crap they’ve got refractive shielding I need missiles/plasma/etc. other player’s perspective nuts I guess refractive alone wasn’t a good idea maybe I need to mix it up a bit.
also particle beams: deal minor damage constantly for a short time. essentially these are designed to kill weaker shields or un-armored ships they stack damage rapidly but has very low armor and hull damage I.E 100% shield 5% armor 5%hull. they could break well shielded units but because of the long reload time after a volley they would be useless against fast moving targets and armored units would shrug it off. the way the hit detection works is upon firing if the first shot hits all subsequent shots are guaranteed to hit in that volley (this is a beam not a howitzer). they would also be a hard counter to non-armored refractive ships as they would wreck their systems quickly if left un-checked