Just wait until I get around to the swarm version. Mwahahahaha …
Thank you for the advice. Naking a challenging fleet wasn’t really my goal. I personally find spamming lots of tough cruisers (fast, with lots of cruiser lasers) and fighters for cover to be far harder to beat, but no fun at all. The first time I built a variety scenario, I thought it would be dead easy, but it turned out to be harder than I expected. This time, I went for gratuitous explosions and knowingly left some weaknesses. For example, cruisers are built as individuals, not to be team players. The result is squadrons that don’t fly at the same speed, missile cruisers with no leading pointer (they pack their own, halving their effective range) and so on.
So far, this scenario is getting high enjoyment ratings and mid-to-low difficulty ratings - exactly what I wanted.
Any advice on how I could make it more fun? Do I need better looking formations? More symmetry?