Are there any special Weapons that you have made using two stage missiles?
Personally I have made a backstab missile:
max_range = 1000
fuel = 2800
missilespeed = 2.0
turnspeed = 0.01
has_decoys = 1
decoy_release_range = 200
submunitionslive = 1
num_submunitions = 2
stage_separation_delay = 800
second_stage_speed = 0.25
twostage = 1
second_stage_turnspeed = 1.0
It first shoots past the frontline and any pointdefense that should be there, turns around and hits its target from behind. On top of that, it will fire two additional missile that can either hit the target immediately or miss and if they miss, turn around and try again. The efficiency can be discussed, but fun to watch.
Secondly I have made a rocket “volley”. It doesn’t function exactly as I wanted, but it atleast looks better than before we had twostage:
min_range = 200
optimum_range = 350
max_range = 800
trail_fade_time = 680
missilespeed = 0.1
turnspeed = 2.0
has_decoys = 1
decoy_release_range = 800
submunitionslive = 1
num_submunitions = 11
stage_separation_delay = 105
second_stage_speed = 0.38
twostage = 1
second_stage_turnspeed = 0.05
Finally I have thought of making a shotgun/shrapnel cannon. Haven’t made it yet, so no code, but it will be similar to the 2nd weapon. First, the stage seperation will be reduced a bit so the “missiles” will not properly aim at the target. Then the main missile needs to adjust the direction before releasing the submunitions or they will go all over the place. Also the first and second stage speed would have to be the same or the submunitions will fall behind. The idea is that the bigger the target, the more submunitions will hit (depending on first stage turn speed, stage seperation delay and decoy release range).