The screen shot bugged out a little, the blue window should be over the tax minister.
Anyways, as you can see this tax minister is 100% experienced, therefore 68% is as effective as this minister will ever become. This is the irreparable damage I was referring to in a previous post. Because I randomly got assigned a tax minister loyal to a group that hated me, that minister quit. The starting draw of ministers all cap out upwards of 95% effectiveness, and that’s what this game has been balanced around. This is the player being punished as if they had failed when in fact they are being punished for RNG. I appreciated that the impact of the tax minister has been reduced so this matters less, but that amounts to a band aid on a broken bone.