I’ve recently purchased GSB and this would be my first post here after reading a couple guides.
Since my prior life was in EvE Online, there are some notable differences between GSB and EvE which I thought were a bit odd:
Absolute speed vs. Relative speed:
According to one of the guides here, the chance a weapon hitting its target in GSB is a function of target speed, tracking, and target size.
In EvE Online, it is a bit more complicated that that and it is the relative speed that’s important between the shooter and target.
This means that even if you are going at 2.4 and your target is 2.5 speed, the accuracy is still calculated as a function of 2.5 speed and not the speed differential of 0.1.
After all, if you are chasing a target with only a 0.1 speed difference, why should the accuracy be just as bad as shooting from a stationary position?
This then leads to my second observation.
Absolute tracking speed vs. Angular tracking speed:
In GSB, the effects of tracking speed on accuracy is independent of the target’s location. At first, this might seem intuitive, but in reality seems a bit odd.
For example, a ship west of you at a distance of 500 could be traveling north at 0.5 speed and your accuracy is calculated to be 50%.
Shooting at the same ship at a distance of 250 in GSB is still considered to have the same 50% accuracy.
In reality, your tracking speed needs to be much higher to compensate for the angular travel required by the turret.
This is the difference between absolute tracking speed and angular tracking speed.
In the extreme case, if a enemy ship is coming right at you, why should your accuracy be just as bad as it traveling perpendicularly away from you at the same speed?
Because of this fact, Fighters in EvE online often time tend to stick very close to their targets as to maximize their angular velocity with respect to their enemy’s tracking speeds.
On the flip side, Fighters in EvE online are prime game for long-range artillery cannons at long distances or if they are traveling in a straight line with 0 angle differential.
At long distances, the angular tracking speed needs to be only a few radians to offset the angular difference between the shooter and its target.
Absolute tracking speed vs. Relative tracking speed:
The last difference between EvE online and GSB’s calculations for accuracy is with the accuracy being only a one-way calculation of the shooter’s tracking speed vs. target speed.
In EvE Online, if you are a fighter and are going at high angular speeds around your designated target, your own tracking speeds need to be also just as good.
This is because the angular tracking speed of your own turrets are relative to the speeds of the designated target.
If you are going at 30 degrees per second around a stationary target, you won’t be hitting them that much if your tracking is below 0.5 radians/sec.
What all of these points show is that if you are a fast moving cruiser or fighter in GSB,
it doesn’t matter if you are chasing your target or flying away from them in terms of your accuracy or your enemy’s accuracy.
There’s physically no way to increase your accuracy besides hoping that your enemy ships will mistakenly slow down.
I guess the damage drop-off system of “optimum range” in GSB sort of compensates for that.
(EvE Online uses a accuracy drop-off system with no difference in damage dealt with distance.
They do have a different set of damage calculations with target size being a function of missile explosion velocity and turret signature resolution.)
On a slightly different topic, at what point is it worth adding a Target Booster or Target Painter onto a Cruiser Hull for higher DPS numbers?
I am assuming that with small numbers of cruiser plasma launchers, it is not worth adding a booster, but for larger numbers like 5, 6, or 7, I am not sure.
I guess a similar argument could be made with missile launchers with the assumption that you have no Painter Fighters.