Tribe and their racial weapons


#1

I just can’t make them work. They’re too short range and have terrible armor penetration. (not to mention that “howitzers” should be long range, slow rate of fire)

I found I did a lot better using plasmas.

Can anyone enlighten me?

Cameron


#2

You’re not supposed to just put them on your tribe ships, they are an addition. The autocannon has a very short range, which allows you to fire while under your opponents shields, and directly damage their hull/light armor. The howitzer has a longer range, but is great against ships with shields and tribe ships, as long as they have no or very little armor.


#3

The tribe have to be played a certain way. fight at VERY close range, charge into the enemy fleet and blast away at point blank range.
Plasmas are definitely more of a long range artillery-bombardment style weapon.


#4

I’ve found that with tribe ships shields and armor are generally not that useful. A tribe cruiser with 4 repair bays on it will be a complete beast of a damage sponge though. Use the repair bays to keep them alive and have them close to point blank range so they can shred things.


#5

Howitzer are fine, as long as you got 1 or 2 laser ships to go with them. Getting in close is always a challenge, and you will need at least 0.3 speed for that.


#6

Funny, i’m finding that Anti-Frigate cruisers up front with howitzers and plasma frigates in the back work awesome. Toss in some anti-fighter missile frigates and a few autocannon frigates, and you’ve got gold!