Tribe revolution fire support frigate


#1

http://www.mediafire.com/?vv9cdy8vs41v7iy Hulk.dds
http://www.mediafire.com/?d4v6m8eqdtceb3e Damage.dds
http://www.mediafire.com/?ahivz6v3vva1u1d Sprite.dds

Hull

[code][config]
classname = frigate
name = Tribe revoulution fire support frigate
guiname = Tribe revoulution fire support frigate Hull
sprite = Tribe revoulution fire support frigate.dds
damagetexture = Tribe revoulution fire support frigate_damaged.dds
hulktexture = Tribe revoulution fire support frigate_hulk.dds
width = 180
height = 180
powerproduced = 1000
cost = 2000
racename = tribe

[bonuses]
0 = ARMOURBOOST,-0.5
1 = SHIELDBOOST,-0.5
2 = INTEGRITYBOOST,1.0

[runninglights]

[engineglows]
0 = 124.00,256.00,42.00,40.00,tribe_engineglow.dds,engine_debris_tribe,0,1.00

[targets]
0 = 124.00,79.00,0,1,101.50,60.50,157.50,106.50,(damage_sprite_sparks-118.00-81.00),(damage_sprite_sparks-128.00-77.00),(damage_sprite_sparks-141.00-84.00),(damage_sprite_smoke-120.00-85.00),
1 = 60.00,89.00,0,1,40.50,68.00,79.50,110.00,(damage_sprite_sparks-52.00-93.00),(damage_sprite_sparks-61.00-82.00),(damage_sprite_smoke-67.00-83.00),
2 = 85.75,158.00,0,1,73.00,145.00,98.50,171.00,(damage_sprite_sparks-84.00-161.00),
3 = 201.75,91.25,0,1,185.50,71.50,218.00,111.00,(damage_sprite_sparks-195.00-89.00),(damage_sprite_sparks-203.00-87.00),
4 = 174.75,40.25,0,1,158.50,20.50,191.00,60.00,(damage_sprite_sparks-176.00-43.00),
5 = 109.75,18.75,0,1,93.50,1.50,126.00,36.00,(damage_sprite_sparks-106.00-16.00),(damage_sprite_sparks-114.00-21.00),
6 = 111.75,128.25,0,1,91.50,111.00,132.00,145.50,(damage_sprite_sparks-111.00-133.00),
7 = 198.00,139.50,0,1,177.00,126.00,215.50,180.50,(damage_sprite_sparks-198.00-138.00),
8 = 130.25,219.75,0,1,106.00,199.00,154.50,240.50,(damage_sprite_sparks-126.00-227.00),(damage_sprite_sparks-130.00-217.00),

[slots]
0 = 124.00,150.00,TURRET,
1 = 124.00,87.50,STANDARD,
2 = 124.00,230.50,STANDARD,
3 = 79.00,110.50,STANDARD,
4 = 124.50,199.50,STANDARD,
5 = 148.00,56.50,STANDARD,
6 = 105.00,56.50,STANDARD,
7 = 175.00,110.50,STANDARD,

[explosions]
0 = 0.00,128.00,64.00,EXP_FRIGATE
1 = 210.00,0.00,0.00,EXP_STARTBREAKUP
2 = 270.00,128.00,128.00,EXP_FRIGATEDEBRIS
3 = 200.00,128.00,157.00,EXP_FRIGATEBREAKUP
4 = 200.00,128.00,157.00,EXP_PLUMES
5 = 200.00,128.00,157.00,EXP_BLASTGLARE

[hulks]
0 = 138,287,370,515,(emit-259-453-hulk_emmiter),(emit-259-453-hulk_emmiter),(emit-172-325-hulk_emmiter),(emit-264-438-hulk_smoke_emmiter),
1 = 23,1,489,284,(emit-104-191-hulk_emmiter),(emit-128-165-hulk_emmiter),(emit-241-159-hulk_emmiter),(emit-286-185-hulk_emmiter),(emit-223-30-hulk_emmiter),(emit-354-85-hulk_emmiter),(emit-401-166-hulk_emmiter),(emit-389-178-hulk_emmiter),(emit-238-174-hulk_smoke_emmiter),(emit-118-180-hulk_smoke_emmiter),(emit-211-33-hulk_smoke_emmiter),(emit-403-176-hulk_smoke_emmiter),

[/code]

And the 2 weapons designed specifically for it

First the 702 inch howitzer

[code][config]
unlockcost = 0
lockable = 0
armour_penetration = 50
blasttexture = “turret_blast_red.dds”
category = “WEAPONS”
classname = “SIM_BulletWeaponModule”
color = 5
cost = 500
crew_required = 22
damage = 500
description = “So large that frigates need to built around it. when the tribe need fire power this is where they get it”
fire_interval = 500
salvo_size = 3
salvo_interval = 6000
guiname = “702 inch howitzer”
height = 125.0
hitpoints = 500
icon = turret
min_range = 300
max_range = 1500
name = “702_inch_howitzer”
optimum_range = 1250
powerconsumed = 750
shield_penetration = 77
size = “FRIGATE”
sound = data/sounds/fusion_torpedo2.ogg
soundvolume = 50.0
speed = 6.4
tracking_speed = 0.75
turret_sprite = “turret_auto_v6”
turretsize = 75.0
weight = 200
width = 55.0
slot_type = TURRET
uisortpos = 1080
restricted = “tribe”

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
13 = total_damage,DECIMAL
14 = damage_duration,INTEGER[/code]

And the 30 inch chain gun

[code][config]
unlockcost = 0
lockable = 0
armour_penetration = 20
blasttexture = “turret_blast_red.dds”
category = “WEAPONS”
classname = “SIM_BulletWeaponModule”
color = 5
cost = 500
crew_required = 22
damage = 5
description = “So large that frigates need to built around it. when the tribe need fire power this is where they get it”
fire_interval = 1
guiname = “30 inch chaingun”
height = 10.0
hitpoints = 500
icon = turret
min_range = 150
max_range = 600
name = “30_inch_chaingun”
optimum_range = 1250
powerconsumed = 750
shield_penetration = 6
size = “FRIGATE”
sound = data/sounds/fusion_torpedo2.ogg
soundvolume = 50.0
speed = 7.5
tracking_speed = 10.0
turret_sprite = “turret_auto_v6”
turretsize = 75.0
weight = 200
width = 5.0
slot_type = TURRET
uisortpos = 1080
restricted = “tribe”

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
13 = total_damage,DECIMAL
14 = damage_duration,INTEGER[/code]

Enjoy!!!