In the first Nighttime map, the unit bar/map totally obscures the bottom of the map. It should be possible to scroll this until it’s in view (much like windows re-does maximise when the taskbar is visible/hidden).
I pressed ‘F’ by accident… it took a while to work out that ‘P’ or the pause button would get things going
Pause button should change graphic to ‘Play’ when the game’s paused.
Shift often seems to get locked on. So when placing several units using shift-click, trying to drag the map afterward will often give a select box for the first button-press.
Shift doesn’t seem consistent as to when it takes effect. Sometimes I have to press it before picking up the unit, sometimes it works fine when pressed while carrying the unit.
Health displays vanish the moment you mouse-pull the map. But the internal variable is still set, so it needs to be toggled twice to get them back.
Health displays are useless in nightvision mode. Deliberate?
Force-routing a unit to continue the way it’s currently going will sometimes cause it to spin on the spot. Especially with tanks I’ve found.
Vanishing the UI to see the bottom route of the map causes the routing arrows to vanish too (which in this case I was looking at) - and as it’s a nighttime map, that’s the way to see the route clearly.
Pathfinding: Units seem to be doing pathfinding to decide where to go. So as soon as one unit moves down the insanely obvious route to the goal, the next unit reads that path as blocked and goes another way… despite the fact that if it just followed, it’d be there in half the time.