This is a good travel game but unfortunately text is too small on my laptop (Surface Pro 4). I run 150%-200% on other games (depending on the game)
I understand how annoying this can be if you have a super-high screen resolution. The tech to smoothly adjust all the text and UI sizing is a LOT more complex than people assume, as it generally involves doing everything using vector graphics.
What would be a lot easier to support would be to simply scale the whole game, so everything was smoothly stretched to fill a window. So you could set the render resolution and the actual window resolution differently, and we would effectively copy and stretch the final image to fill the full resolution.
I assume that would be better than it is now?
Completely understand - just giving the feedback. Downscaling is a viable alternative - Thanks!