There’s clearly been some balancing work on unemployment, making the simulation harder to master, which I greatly appreciate. It’s something that the player has to take a lot more seriously now. It adds a new incentive to push policies that create jobs when in previous builds you could bottom out Unemployment just by having a few state systems.
That said, there are now a few policies that I might think would influence the simulation which currently don’t, which irks me when somewhat esoteric systems like Vertical Farms do, so here’s a list of suggested changes. I feel the following policies should create jobs:
I also feel that Rail and Bus usage should affect the simulation, rather than their subsidies themselves, as creating a system of schoolbuses or increasing coverage to suit a wave of pensioners using free passes are both reasons more jobs would get created.
Can anyone think of any others?