I just finished the game as a defender on medium. Very much enjoying it so far, although it hasn’t completely sunk its hooks into me like GSB did I’m sure it’s just a matter of time.
Figured that I’d post a short list of queries I have about designing units, as some aspects of the game still don’t seem totally clear to me. Again, I haven’t really managed to get the attacking side of things working yet so these are mostly from a defenders perspective. Apologies if some seem to be a bit ‘nooby’, but I think that’s a valid approach if the game is striving for accessibility, and I’m sure I’m not the only gamer who prefers intuitive gameplay to number-crunching.
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Why are turrets divided into ballistic / beam / missile etc when you can equip any weapon on them? If it’s just an aesthetic thing, then isn’t that already covered by the customisation options? It would seem to make more sense to either only allow each turret to equip the corresponding type of weapon, or to make the barrel graphic automatically change when a different weapon is equipped.
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Dual vs single turrets: again, is this purely aesthetic? (It seems to be).
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Larger turrets, naturally, have more HP and a longer deployment time than light ones. Is there any way to see these stats in the design screen?
3b. On the same subject, would a ‘quick deploy’ augment be a nice addition for turrets? -
There’s another thread about this, but I still don’t seem able to save an edited version of the supply truck, despite reloading the game after saving my design. I now have three versions of the basic truck in my deployment box, so it seems to be saving the unit, just not the modifications.
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The weapon values for the SMG vs the Assault Rifle seem a little screwy to me. Shouldn’t the AR have a higher damage output? I’d think that would be the infantry weapon of choice vs heavy enemy units, while SMGs would be more useful against light targets.
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It wasn’t obvious at first that missiles had a 0% damage boost vs both shields and armour. Makes perfect sense, but without equipping the relevant augs the ‘effect vs shields / armour’ stat is hidden. Again, this is maybe a bit confusing for beginner players, especially as the modules in GTB lack the handy descriptions that GSB had.
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Finally, is there a way to permanently delete the shipped unit designs?
Thanks in advance for any feedback.