Ok, this is quite a major change, so please be gentle regarding the inevitable bug reports Here is the changelist:
Thats an understatement. Performance on really massive factories should be an order of magnitude better now. Hopefully this introduced no glitches. Note that some slots may take up to two seconds to register that a route has changed, but thats part of the optimizing.
I’m hoping this will boost participation in the votes. You can only vote once per version!
This was much requested and I agree it helps enormously.
This may break some existing games, because upgrades have now been moved around. Everything will work ok, but you might want to check that upgrades are enabled.
This should balance things much better. You shouldn’t get that stop-start issue with bulk sales now, and prices will be driven down by your competitors.
This is the big big change. Old save games have their designs translated automatically to the new version, but 99% of your designs will be redundant. This was just so people did not lose their layouts. In future you will only have one car design until we add new body types (next month hopefully).
This patch was a bit of a beast, and touched a lot of core gameplay stuff. Its been mechanics driven rather than content driven, but some big content improvements will be coming in due course. Obviously my priority is to make the games core fun, balanced and interesting. Adding extra ‘stuff’ is relatively easy to do later :D.