Hi there! We just released build 1.44 which has a lot of balance changes, plus fixes to loading all save games. here is the complete list:
- [Gfx] Added laser-room to sensor manufacture, and fuel-tank press to fuel tank manufacture.
- [Bug] AI research icons for polished paintwork and aircon now show up correctly.
- [Balance] Make valves slot output doubled to 2
- [Balance] Make engine blocks slot output doubled to 2
- [Balance] Make hood slot output doubled to 2
- [Balance] Make horn slot output doubled to 2
- [Balance] Make trunk slot output doubled to 2
- [Balance] Make window slot output doubled to 2, plus process time increased from 1800 to 5200
- [Balance] Make steering wheel slot output doubled to , plus process time increased from 2100 to 6000
- [Balance] Make airbag process time reduced to 14000 (from 21,500).
- [Balance] Sodium Azide resource cost reduced from 300 to 220.
- [Balance] Make steel sheet slot output doubled to 2 process time increased from 1600 to 3000
- [Balance] Make sensor slot output reduced from 6 to 4.
- [Balance] Make aircon slot process time reduced from 22000 to 14000.
- [Balance] Make panoramic sunroof steel requirements reduced from 2 to 1.
- [Balance] Make axle slot output doubled, process time increased and construction cost increased
- [Balance] Make headlights slot output doubled.
- [Balance] Make Xenon Headlights upgrade extra process time increased from 600 to 3,200.
- [Balance] Make Alloy wheels upgrade now has higher power and speed penalties.
- [Balance] Reduced the time penalty for the make heated steering wheel upgrade.
- [Balance] Make powertrain slot process time reduced from 7200 to 5200.
- [Balance] Make wheels slot construction cost increased from 36125 to 54900, process time increased from 1,060 to 2,300.
- [Bug] Fixed bug where cars would sometimes seem invisible until you zoomed in closer.
- [Bug] Fixed bug where save games could not load and gave error: Saved subtask not found…\src\SIM_ProductionSlot.cpp 1369
- [Feature] New games show screen to pick your logo and company name, also editable from the icons on all of the main windows now.
- [Balance] Reduced the impact of competition on the desirability of car features (less dramatic car pricing swings).
- [Bug] Fixed bug where some animations did play on certain facilities.
- [Feature] Resource importers now periodically sort queued objects so slots waiting for resources for longest get their resources first.
- [SFX] Slot deletion sound volume now varies properly with the size of the deleted object.
- [GUI] Improved layout of resource importer GUI.
I hope these changes improve the balance, difficulty and long term playability of the game. We have some new achievements on the way, and a few more bits of GUI art coming too, and also I want to improve the user-feedback and tutorial/help side of things too.
Please not that naming your company and picking a logo are completely placeholder for now. There will be proper company logos in the next update with any luck