Vehicle Pathfinding


after my Paint Undercoat, my conveyor belt branches off and the vehicle has 4 Dry Untercoat to choose from.
When choosing which way to go, the vehicle seems to prefer the dry undercoat station that is furthest away. while this is sensible to prevent blocking an intersection, it also often causes the nearest Dry Undercoat station to be underutilized.

i think the pathfinding desire for furthest away needs to be balanced with shortest queue


I noticed this behavior too.

This happens most likey if there is no straight conveyor infornt of the next building, as there is for this particular building no free space to build up a buffer.

Below an example how you can avoid this issue: