Ok, thought I’d let you know what to expect in the latest build. This is an ‘interim’ patch, some more content and feature-heavy stuff is in the pipeline, I just wanted to get some of these urgent fixes out there
here are some of the ‘highlights’
3) Balance: Major rebalancing of component & resource costs and process times & costs to rebalance manufacturing.
I changed a LOT of numbers here. You will find that the quantity of resources required by a lot of slots has gone down, and that the prices of many components will have changed. Also the construction costs of later-game slots has risen, and the default sale price of a car has dropped. I also changed the algorithm for determining car sales, so you might find it a bit harder to make billions of dollars now
4) New Technology: Administration leads to computerized sales which speeds up car exports.
Basically 2 new tech tree items. This lets you unlock the first upgrade for the export slot, which speeds up exports, and adds a nifty computer rack to the export slot when enabled
7) Slowed the efficiency graph so it updates every 10 seconds, not every second.
I found this chart updated way too often, and didn’t give enough information to be useful. The update rate is way slower now, and its reformatted with some hopefully helpful lines. This still needs some work, but I hope its of more use now than before.
11) New importing algorithm prefers local supplies where reasonable, and penalizes importers with long queues.
Much requested! I was going to make this an unlockable tech but decided against it. Now the game penalizes the routes to importers that have a long queue of resources, and gives a route ‘bonus’ to local production. This will not 100% guarantee delivery only from locally produced stock, but will dop so unless the local stockpile is a LOT further away.
15) Fixed routing bug where production slots connected *only* to manufacturing slots sometimes got caught in a loop.
If you had situations where a production slot seemed to constantly loop and never let the car in was working on mvoe forwards…then this should be fixed now.
Hope you find 1.06 more stable, and more fun than 1.05