The slot picker was getting a bit big and messy. I’ve put research inside facilities. I think this gives me greater freedom to add more cool stuff later
Hopefully this make people happy! I will look into adding some controllable logic to this at some stage, maybe only apply a specific upgrade to body type X, would make sense, or to cars that already have upgrade Y installed?
There is no longer a need to mess around with the prices of upgrades individually. Its assumed your sales team make reasonable decisions to match each feature to the market price, and that price is higher if you have researched a tech before your AI opponents have done so. This will be more user friendly once I have an events pop-up GUI in the game. Overall car mark-ups still exist, to calibrate sales rate against premium/discount.
The icons appear on tech as AI researches that tech and thus drives down the price of the resulting car feature. Hopefully this gives you a guide as to what to research next so you do not fall too behind the tech curve and have to offer discounts.
Opinions most welcome! Also do not forget to vote for the priorities again on the main menu. I’ll be doing a video about this update today or tommorow!