Other versions, and portal versions coming soon. here are the changes & fixes:
Version Release 1.38 July
- Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load.
- Fixed bug where ship components that spun are were not composites ignored applied custom textures.
- Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear.
- F2HullMod 8 can now be colored correctly.
- Zyrtari ship components now ordered correctly.
- Fixed bug where the game could crash if you beat the first campaign mission when trying to autoload the next one.
- Point defense beams now oscillate wildly around missiles traveling too fast for them to intercept.
- Weapons that deliberately do zero damage (like decoys) no longer qualify as least damage done in the post-battle stats.
- Contrails now correctly drawn even on complex multi-layer fighter & gun ship designs.
- Ship module comparison window now shows extra data for shield penetration vs resistance.
- Point Defense weapons now display tracking speed.
- Missile modules now display missile speed.
- Balance Change: Frigate/Destroyer Anti-fighter missile Range boosted from 800 to 900.
- Balance Change: Frigate/Destroyer Anti-fighter missile Damage effectiveness changed to 100% vs Hull, 25% vs Shield.
- Balance Change: Frigate/Destroyer Anti-fighter missile Firing interval reduced from 2900 to 1500.
- Fixed text spillover on the messages screen.
- Added new feature: messages in your inbox now contain a button to jump to the challenge if appropriate.
- Added new window that shows effectiveness of point defense weapons vs missiles when you select the tracking attribute for one.