weapon dps list


#1

i had some time and decided 2 do this… hope u guys can find this useful

this is assuming the fire interval is measured in milliseconds

noted: this is NOT the absolute scale of which weapon is better as factors like range and accuracy is not taken into account here
also noted: i made this around 6:30 in the morning right after an all-nighter so… there might be a mistake or two in there… should be mostly correct though

classification:
-beams: anything that has a beam. also the alliance lightning.
-blasters: small projectile, unguided, fast firing. also the tribe kinetic weapons.
-missiles: it can be guided, scrambled, or zapped by PD.
-torp: plasmas and the alliance fusion beam.

fighters:
-blasters:
–laser cannon: 1.3
–pulse laser: 2
–fusion gun: 1.4
-missiles:
–rocket: 3.2
–torpedo: 0.2 (underpowered IMHO)

frigates:
-beams:
–frigate beam: 1.3
–frigate smalbeam: 1.3
–frigate pulse beam: 2
-blasters:
–ion cannon: 2.5
–rapid laser: 1.7
–phaser: 1.5
–autocannon: 1.1
-missiles:
–torpedo: 0.6
–anti-fighter: 1.7
–disruptor bomb: 0
–emp 1: 0
–emp 2: 0
–fast missiles: 0.3 (underpowered IMHO)
–frigate missiles: 0.3 (underpowered IMHO)
-torpedos:
–plasma: 0.9

cruisers:
-beams:
–normal beams: 2.1
–proton beams: 1.5
–fusion beams: 2
–defense beams: 1.6
–pulse beams: 2
–imperial beams: 1.6
–lightning beams: 1.3
–disruptor beams: 0.7
-blasters:
–cruiser laser: 4.6 (overpowered IMHO)
–quantom blaster: 1.3
–howitzer: 2.4
–autogun: 0.9
-missiles:
–decoy missile: 0
–fast missile: 1.3
–megaton missile: 2.3
–normal missile: 1.5
–multiwarhead missile: 2.2
–rocket: 2
–firefly rocket: 1.2
–nuke missile (counting radiation): 1.3
-torpedos:
–fusion: 0.9
–light plasma: 0.9
–normal plasma: 1
–heavy plasma: 1


#2

You’re off by a factor of 10 on these.

That said, there was a long discussion on the cruiser laser somewhere… aha. Here: viewtopic.php?f=19&t=4456

Personally, I think they need to be toned down somehow, but there doesn’t seem to be a consensus in favor of that.


#3

what do u mean im off by that much? all i did was damage/fire interval and times 100… i hope that’s how they calculate these things…


#4

Missiles are contingent on range and other factors.


#5

i know… is NOT a scale of how good a ship is. just how fast they can pound away at another ship assuming it always hit and the other ship has no armor


#6

The firing interval is written as one per 1 thousandth, so you need to multiply all those numbers by 1000 to get the DPS. Also I notice you round down most of the numbers.

Which is better? The Howitzer or the Cruiser Laser? While the Howitzer has the attack speed is 60 (making it a towering 100 DPS), when in combat it seem to consistently have a long reload after a few rapid fire shots.


#7

it fires in bursts… also calculated in this list


#8

Don’t think you got howitzer on the list.

Anyway it comes out to be 24 DPS, so Cruiser Laser deals more at 46.51.


#9

i gotta fix the digits sometimes… btw thx i just editted it on :smiley: