i had some time and decided 2 do this… hope u guys can find this useful
this is assuming the fire interval is measured in milliseconds
noted: this is NOT the absolute scale of which weapon is better as factors like range and accuracy is not taken into account here
also noted: i made this around 6:30 in the morning right after an all-nighter so… there might be a mistake or two in there… should be mostly correct though
classification:
-beams: anything that has a beam. also the alliance lightning.
-blasters: small projectile, unguided, fast firing. also the tribe kinetic weapons.
-missiles: it can be guided, scrambled, or zapped by PD.
-torp: plasmas and the alliance fusion beam.
fighters:
-blasters:
–laser cannon: 1.3
–pulse laser: 2
–fusion gun: 1.4
-missiles:
–rocket: 3.2
–torpedo: 0.2 (underpowered IMHO)
frigates:
-beams:
–frigate beam: 1.3
–frigate smalbeam: 1.3
–frigate pulse beam: 2
-blasters:
–ion cannon: 2.5
–rapid laser: 1.7
–phaser: 1.5
–autocannon: 1.1
-missiles:
–torpedo: 0.6
–anti-fighter: 1.7
–disruptor bomb: 0
–emp 1: 0
–emp 2: 0
–fast missiles: 0.3 (underpowered IMHO)
–frigate missiles: 0.3 (underpowered IMHO)
-torpedos:
–plasma: 0.9
cruisers:
-beams:
–normal beams: 2.1
–proton beams: 1.5
–fusion beams: 2
–defense beams: 1.6
–pulse beams: 2
–imperial beams: 1.6
–lightning beams: 1.3
–disruptor beams: 0.7
-blasters:
–cruiser laser: 4.6 (overpowered IMHO)
–quantom blaster: 1.3
–howitzer: 2.4
–autogun: 0.9
-missiles:
–decoy missile: 0
–fast missile: 1.3
–megaton missile: 2.3
–normal missile: 1.5
–multiwarhead missile: 2.2
–rocket: 2
–firefly rocket: 1.2
–nuke missile (counting radiation): 1.3
-torpedos:
–fusion: 0.9
–light plasma: 0.9
–normal plasma: 1
–heavy plasma: 1