I was looking at making this fighter for the Star Blazers mod:
You can see that the underside is a single, huge torpedo.
I’d love to do this, and I can certainly make salvo_size = 1 and salvo_interval = 999999 and have a torpedo bomber (with a defensive turret, too, so it can at least shoot while flying around later).
The trouble is that the defensive turrets won’t do anything because as it stands I have to set any “bomber” types to ignore ALL fighters.
It would be so nice if the “attack” weapons meant for ships could be set to ignore fighters, while anything with a higher tracking value would attack them if orders allowed.
Heck, even that simple solution would rock:
Any weapon with a tracking speed under 2.5 ignores fighters, how about that? Would that be hard to do? In addition, any weapons that track 2.5 or better might shoot at fighters regardless of contrary general orders.
Such a change would allow bombers to fire back when attacked by interceptors even though they’d get distracted in a furball.
If high-tracking weapons would shoot at fighters even when “attack fighters” order is deleted, that would be great. The you could order ships to ignore them—which in this case would me for MANEUVER, while they’d still shoot at any that flew by with defensive weapons.
In this case many ships would be set with no attack fighter orders except interceptors and escorts.
Bombers would fly right through enemy fighters heading for their real targets, but they’s at least return defensive fire while they were decimated.
Frigates and Cruisers would do the same instead of the odd frigate running after a fighter it can never catch instead of attacking a frigate sized target.