What are the first upgrades I should buy?


#1

I’ve got, oh, maybe 10,000 points. What are the upgrades to buy to make future battles easier?


#2

lightweight cruiser engine thingy,zero gravity cockpit for cruisers.

Only use cruiser laser pellets and photon beam. O yeah and build a slow really strong ship with no weapons and put it in frount with everything else behind it in FORMATION. This breaks the game and makes all battles a trivial matter of time.


#3

hi,

this is a very good reason why you shouldn’t do it if you want to have some fun with the game.

priorities should be: the several armor and shield types, fast missiles, supercharged engine and one emp missile, micro crew module is also useful.
everything else is no must-have.

greetings
driver


#4

Wert, post a fleet like that. Ive fought many in my time, and won. Its trivially easy to break even the strongest armour. Its called 240 missile launchers. :smiley:


#5

Is it worth it to unlock other teams?


#6

yes. Rebel and alliance are nice. Empire is kinda meh.

Doesn’t matter though. It’s easy to get enough honor to buy everything.


#7

OK thanks for the advice. Off to another game I go!


#8

The Empire is tough to win with. They do have the cheapest laser fighter in the game.

I would unlock the Rebels, and then their Fenrir Cruiser hull. Multi-warhead missiles would be another one. Also, the frigate Phaser Cannon upgrade.

If the guidance scrambler beam is not available in the default game, that would also be a must-unlock. That thing is great against all kinds of missiles.

Unlock all of the various types of crew compartments, and the nanobot damage control unit.

If you design a few serviceable ship types, you can plow through the game scenarios and amass 10s of thousands of honour points.


#9

Nope, it breaks (some) fleets that don’t use retaliate or rescue orders.

Of course, if he combines your suggestions and builds a fleet made of short range ships that also following slow tanks, then he’ll even get beaten by some of the built in missions. You can be slow OR short ranged - combining the two leads to fleets only capable of beating other short range fleets.

Some other particularly useful components (that may or may not be unlocks, I don’t recall):
Reflective shield and phased sheilds (mount 1 reflective, several phased, per ship if you want epic shield performance)
Multiple warhead missiles (MIRV)
Nano repair module
Guidance scrambler beam
Superheavy cruiser armour
Light cruiser shields (almost a ‘must use’ component when using the Tribe)
Cruiser Laser (most powerfull weapon in the game, but short ranged)
Cruiser Beam Laser (eats armour)
Antifighter Missiles (frigate module)
Ion Cannon (versatile / high dps frigate weapon, but short ranged)

Personally, I got my unlocks mainly by using MIRV cruisers and fighters.


#10

Crew compartments, armour (esp powered armour for frigates) engines, shields. I field cruisers with fast recharge, multiphasic and reflective. OWNS. and turbo shields. that extra 7 point really makes the difference. and the different races.


#11

I find powered armors useful for when you have that bit of leftover energy. Decent protection + generally light weight.


#12

esp of frigates. powered armour is the best armour for frigates in terms of damage protection