I have posted a couple “Limited” challenges this week…essentially a limited budget engagement with a limited amount of weapons/armor/engines + an engine requirement for all ships.
The goal was to ecourage creativity with these restrictions, and also sort of passively enforce a well balanced fleet and avoid spam. The engine restrictions in particular are the main way most fleets will end up with something like a 1:2:4 ratio of CRU:FRG:FIG, sort of like a “real” fleet almost.
The original challenge had no armor restrictions, and someone came up with a novel idea (to me at least), “armor spam”, something I had never even cosidered. Essentially there were just barely enough weapons allowed in the game to overcome the amount of armor used on one cruiser. Add in a couple wings of heavily armored high DPS frigates,some DPS cruisers, and some interesting tactics and formation, it was a tough fight for me to win.
The newer limited challenge has armor restictions now too. So you can still have one uber-tank, but the rest of the fleet is gonna be toast most likely. The budgets are increased as well, because with the lower budgets, fleets were still “spammy” when compared to the low number of hulls. With more $$ come more hulls and thus more variety so that ships have their slots filled with something useful.
Anyhow, I hope you enjoy. Thoughts on improvements are alwsy welcome…