Really enjoying the game. I have a couple questions about manufacturing components though. Generally, I’m wondering what the goal is in including this in the game (other than because you can)? I’m not trying to troll, just trying to get a feel for how best to give feedback.
For example, I notice that when I try to manufacture radiators, it takes 2 steel to make one radiator. Therefore I’m actually putting more strain on the resource importer (a finite commodity) by manufacturing them than I would by importing them, which discourages me from doing it.
It also takes up more floor space, so it’s using up part of my factory to do it, as well as extra staff and power.
I also don’t get enough feedback to know if I’m saving money overall by importing the steel and turning it into radiators.
This is likely a balancing issue at this point, but if we knew why we should be manufacturing, I at least would be able to give better feedback on if the current balance was helping or hindering that goal. At this point, I’m largely leaving that aspect of the game alone because I don’t see the benefit.
As well, and I don’t know if I mentioned it elsewhere, but I feel like manufacturing should be separate from production efficiency in the tech tree. Not sure why I need to be able to break “add engines” all the way down before I can manufacture a radiator.