I have a torpedo bomber. It has a defensive laser with these stats:
description = “A low power defensive turret for fighters. The power savings comes from using energy cartridges, the down side is limited ammo.”
fire_interval = 60
salvo_size = 200
salvo_interval = 100000
The idea is fighters without infinite ammo.
I have a torpedo with a 100 interval, salvo size of 2, and salvo_interval of 999999. The idea is 2 shots of this powerful weapon only.
They work fine in game, but the “reload” bars always start the game with ALL fighters showing not ready to shoot. Once the defensive laser fires, it reloads quickly for its 200 shots, but until it fires the first time, the bar is black. Ditto the torpedo. They fire, but the bar turns white virtually as it fires.
I know the game randomizes reload state, but it’s really confusing. Is this an artifact of “salvo” vs regular fire interval?