“Damage report.”
“Captain. Multiple small-caliber hits. Radar is down. Secondary turrets 4 and 6 out of action, anti-aircraft machinegun emplacements report 20% casulties. Rudder 3 is jammed.”
“The main guns?”
“Main battery report hits, but are still operational and are returning fire.”
It might be cool if each module on the same ship can be given different amounts of armor by the players. This would add depth of the game as the players would have to decide which systems are essential and which are not. Say, maybe the heavy weapons, shields, plus a reactor would be heavily armored, and any light weapons that about to damage them would be deflected. However what else that are not essential to the ship’s fighting ability, such as extra anti-fighter guns could have practically no armor and therefore shot away pretty quickly as the ship takes damage. The interface change for this would be that the player could drag both a module component and an armor component into each slot. Additionally, some systems such as sensors or ecm and fast-tracking turret that would logically have to be placed on the outside of the ship and therefore have an limit to the weight of armor that can be applied to them.