So I searched the forums for anyone who plays(ed) Star Fleet Battles. Glad to see there are a few of you folks about :). So, I thought I’d throw a Wild Weasel module into the mix. It is a fighter based module that drinks a lot of juice and is expensive, only is just a little quicker and more accurate than the cruiser version (my logic being that this module is specifically designed and uniquely specialized). I’ve play tested it a bit and it seems to work pretty well IMO. Your mileage may vary.
IMPORTANT SAFETY TIP: The Wild Weasel module occasionaly makes GSB crash on my Dell Studio 1537 laptop. However, it works fine on my desktop computer. I apologize in advance if the Weasel makes your GSB crash. No warranty is expressed or implied. Delete the .txt file, any fighters you created with the WW module and make your own module if you like the idea.
Speaking of SFB, I’m working on a Pseudo-Fighter mod and play-testing a low-yield, one-time shot plasma for fighters. So far, a fire interval of 20000 seems to be the way to go. More news as events warrant.
Lastly, I am a CG artist. I own and, (arguably) more importantly, know how to use LightWave, Softimage and Maya. While I’m not in a position just now to do a whole lot of mods, I’d be willing to help folks translate models and textures from one program to another. Send me a PM if you like.