Welcome to my mod! The mod adds one race and a bunch of ships and modules (See below). It’s currently in Alpha and I would ask you do not treat it as a fully balanced mod.
[size=150]Progress:[/size]
Red = No progress
Orange = Some progress
Blue = Finished but continuing
Green = Finished!
Functional = Coding finished but using placeholder textures.
Done = Completely finished.
Min = Current goal (beta)
Fighters: min: 2 current: 1 functional: 0 done: 1
Frigates: min: 2 current: 1 functional: 0 done: 1
Cruisers: min: 4 current: 2 functional: 0 done: 2
Other Ship Classes?: min: ? current: 0 functional: 0 done: 0
modules: min: 20 current: 6 functional: 1 done: 5
Scenarios: min: 1 current: 0 functional: 0 done: 0
Sound/music: min: 2 current: 2 functional: 1 done: 1*
*“Done” music refers to music currently in use.
[size=150]Content:[/size]
[size=125]All ships:[/size]
http://puu.sh/286GQ
[size=125]Modules:[/size]
Key: Cruiser | Frigate | Fighter
Light Electron Armour:
Light Electron Armour is light, durable and requires no crew. The downside of all the positives is that it requires an extremely high amount of energy.
Cost: 261 | 130 | N/A
Crew Required: 0 | 0 | N/A
Damage Absorption: 125 | 62 | N/A
Hit Points: 75 | 32 | N/A
Power Usage: 75 | 32 | N/A
Stacking Efficiency: 1.0 | 1.0 | N/A
Weight: 35 | 16 | N/A
Shard Artillery: (May need balancing)
Shard Artillery cannons fire 10 small crystal shards at near the speed of light, resulting in huge capacity for shield and armour penetration.
Armour/Shield Penetration: 100/100
Cost: 240 | 120 | N/A
Crew Required: 5 | 2 | N/A
Damage: 12 | 6 | N/A
Fire Interval: 0.05s | 0.05s | N/A
Hit Points: 125 | 62 | N/A
Min-Max Range: 500-1500 | 250-1750 | N/A
Optimal Range: 1000 | 1000 | N/A
Power Usage: 30 | 15 | N/A
Salvo Size: 20 | 20 | N/A
Salvo Interval: 5s | 5s | N/A
Weight: 220 | 110 | N/A
Pulse Laser:
The Pulse Laser is a rapid firing low damage laser good against frigates and fighters.
Armour/Shield Penetration: 54/7 | 54/7 | N/A
Duration: 0.05s | 0.05s | N/A
Cost: 192 | 90 | N/A
Crew Required: 9 | 5 | N/A
Damage: 5 | 2 | N/A
Hit Points: 105 | 52 | N/A
Fire Interval: 0.05s | 0.05s | N/A
Min-Max Range: 10-475 | 10-475 | N/A
Optimal Range: 275 | 275 | N/A
Power Usage: 15 | 7.5 | N/A
Weight: 165 | 80 | N/A
Crystalline Shield:
The Crystalline Shield is made of a natural crystal-like element. The shield projects itself physically, making its Damage resistance and regeneration extremely low while its capacity huge.
Cost: 430 | 215 | N/A
Crew Required: 3 | 1 | N/A
Hit Points: 250 | 125 | N/A
Power Usage: 1.2 | 0.6 | N/A
Resistance: 0 | 1 | N/A
Shield Points: 5000 | 2500 | N/A
Shield Regen: 0.01 | 0
Stacking Efficiency: 1.1 | 1.1 | N/A
Weight: 530 | 275 | N/A
Flak Autocannon:
Flak Autocannons fire low damage explosives at extremely fast rates to combat fighters. Currently ‘Broken’
Armour/Shield Penetration: 100/100 | 100/100 | N/A
Cost: 230 | 115 | N/A
Crew Required: 0 | 0 | N/A
Damage: 20 | 20 | N/A
Fire Interval: 0.0001s | 0.001s | N/A
Hit Points: 73 | 34 | N/A
Min-Max Range: 5-250 | 5-250 | N/A
Optimal Range: 150 | 150 | N/A
Power Usage: 5 | 2.5 | N/A
Weight: 175 | 90 | N/A
Normandy Plasma Beam:
The Normandy SR2’s signature weapon, fires a large projectile that deals massive damage to both shields and armour.
Armour/Shield Penetration: 75/75 | N/A | N/A
Cost: 250 | N/A | N/A
Crew Required: 14 | N/A | N/A
Damage: 300 | N/A | N/A
Fire Interval: 29.55s | N/A | N/A
Hit Points: 230 | N/A | N/A
Min-Max Range: 320-800 | N/A | N/A
Optimal Range: 560 | N/A | N/A
Power Usage: 30 | N/A | N/A
Turn Speed: 0.1 | N/A | N/A
Weight: 145 | N/A | N/A
Prototype Gatling Cannon:
The Prototype Gatling Cannon was built from ancient tech found on our home planet. The structural design resembles the Shard Artillery cannon. Could there be a connection?
Armour/Shield Penetration: 100/100 | 100/100 | N/A
Cost: 240 | 120 | N/A
Crew Required: 22 | 15 | N/A
Damage: 3 | 3 | N/A
Fire Interval: 10 | 10 | N/A
Hit Points: 145 | 75 | N/A
Min/Max Range: 0/1000 | 0-750 | N/A
Optimal Range: 500 | 400 | N/A
Power Usage: 22 | 11 | N/A
Salvo Size: 1000 | 500 | N/A
Salvo Interval: 60000 | 60000 | N/A
Weight: 110 | 110 | N/A
[size=125]Music/Sounds:[/size]
Placeholder(?) Music:
soundcloud.com/black-snow-8/pir … ic-looping
AWESOME SOUNDTRACK (Yes it’s original):
youtube.com/watch?v=oBLP6Cq01Kg
[size=200]Download[/size]
0.6: http://www.mediafire.com/?p47mq978318sx2u
[size=150]Change Log:[/size]
0.6:
- Removed old cruiser hull
- Fixed Frigate Crystalline shield
0.5:
- Added Gatling Cannon
- Changed Cruiser texture and moved cruiser module hard points.
- Added custom textures for muzzle flashes (Blast Texture)
- Added Frigate Gatling Cannon
- Changed Shard Artillery texture
- Added cruiser damage & Hulk textures
0.4:
- Named cruiser. (Ölvaldi)
- Partially fixed Flak Autocannon.
0.3:
- Ported Cruiser modules to Frigate size.
- Restricted modules to SnowPirates to fix mapping crash. (Thanks Darkstar!)
0.2:
- Fixed shield texture bugs.
0.1:
- Release!
[size=150]To Do:[/size]
Red = Important
Orange = Semi-Important
Green = Insignificant
- Fix Autocannon
- Fix module locations on Normandy
- Create custom sounds for weapon fires
[size=150]Known bugs (Help?):[/size]
Red = Severe
Orange = annoying
Green = Insignificant
- EXAMPLE
[size=150]Credits:[/size]
Black–Snow: Code and Placeholder Graphics/Music
darkstar076: Bug fixing
Justalittlebig: Music (Not registered to forums)
FlavoredPickle: Ship Design/Module Design