Wolf's Dragoons Challenge

I posted Wolf’s Dragoons on 3-23-10, a 35K Order battle.

When I made it, I tested it against my top Federation, Rebels, and Tribe fleets. It beat them all. I then designed fleets just to defeat it. A few attempts later I did beat it with a stock race. For those who messaged me that it’s too difficult, you have to remember to analyze your opponent. Observe his strategy and weapon mix. Once you know that, you can work on counters to his fleet. For example, if an enemy is using a moderate to heavy amount of missiles, you can counter with a moderate to heavy amount of guidance scramblers to jam those missiles.

So far, only two players have managed to beat the Wolf’s Dragoons. Are you up to the challenge?

Cool challenge man.

Heh, I beat it using a cruiser design similar to your own Minotaur in ‘moderate rebel patrol’. :slight_smile: Backed up by cheap EMP frigates and cheap ion cannon frigates.

Well done. I guess I should have posted this when I first put up the challenge before other people started making their own versions of it. Most veteran players have seen that style of Order fleet now and are ready for it.

On a side note, does anyone have a tough Imperial challenge to recommend?

I tried designing one myself, but after constant testing, tweaking and re-design, I just couldn’t make them work well enough to beat my other top fleets.

Well I won’t go so far as to say it’s tough, but I got a lot of very nice compliments from the folks who tried my Imperial Redoubt challenge (posted somewhere toward the end of March I think, last few weeks anyway). So apparently at least some people thought it was a good challenge.

EDIT: Posted on 3/30/10.

Imperial Redoubt was a good challenge. I’ll have to look for this Wolf’s Dragoons challenge.

Thank you. I am genuinely surprised at the number of people who have said as much. When I put the Redoubt together, I wasn’t trying for anything fancy. I had a random thought - “I wonder if I can make a viable scenario with capital ships escorting stationary weapons platforms?” I threw in no fighters for two reasons: in-game, because the Redoubt is situated in a region of space that quickly transforms small craft like fighters into softball-sized wads of tinfoil; out-of-game, because there are Imperials, and I didn’t really want people automatically shredding them with fighter swarms.

Proof that sometimes you don’t need a plan, and sometimes when you’re shooting for the ultimate superglue, you wind up with Post-Its. :slight_smile:

If that’s the challenge I think it is, it’s HARD. I spent hours trying to beat that :D. And I can look at enemy ship designs in the debugger too :smiley:

ohhh, evil cheater :stuck_out_tongue:

anyway, why it’s hard that challenge? I didn’t have any trouble to beat it.

Strangely enough I am relieved to hear that I’m not the only person who beat the Redoubt fairly quickly. Sure, I have the advantage of knowing exactly what’s deployed (since they’re my ships to begin with) but I just threw out a typical GP fleet of mine and watched it turn the Imperials to dust.

Apparently there are some play styles that are really incompatible. At least that’s the only thing I can think of. The whole Redoubt scenario is pretty typical Imperial GP stuff, plus I thought I was handicapping them by tying everything to stationary platforms.

But I’m pleased that people have enjoyed throwing fleets at it. I guess maybe I don’t have to space all my Imperial engineers after all. :slight_smile: