Wow, lots of varied topics in this thread!
I think we are covering the policing ‘regime’ stuff by the extent to which a country implements and funds stuff like tear gas, rubber bullets, tasers and water cannons etc. The assumption in the game is that the normal ‘police’ is people who chase after muggers, who stop people driving dangerously, who attend drunken brawls in bars etc. For stuff like protests and riots and so-on, thats where all those dedicated policies are more relevant.
FWIW I do intend to add a new policy for a drug enforcement agency,
Other topics:
Sure, technology does not reduce religious membership noticeably in the USA, but our model is a generic one for all countries, and very technologically primitive countries in the developing world do have this connection. There are still countries where people earnestly pray for rainfall, and where they place shrines to gods at dangerous road junctions instead of crash barriers (seen em myself!).
Also this is a general policy where it represents how deep religious belief can be a drag on research, such as stem cells, cloning etc.
Re: incarceration & voting. This is a VERY good point. The disenfranchisement of voters likely does skew elections in some US states and we are not modelling this. Perhaps a high level of crime combined with voter restrictions should reduce voter-turnout for the poor? although that implies only the poor are incarcerated… so tricky.