[MOD] The Ghosts v0.95

I’ve tested with the noah battleship:
If the ship got negative HP, it’s an insta death with other modules with there max HP (this mean that the carrier fighter bug will be here)
If the ship have positive HP and big negative health module, all modules will not be destroyed (so the fighter carrier bug CAN be here)

I’ve see that a 0 HP Decoy projector don’t work at all. But I don’t really know about a Decoy projector with remaining HP on a destroyed ship XD

Something to test with the Decoy on, and off…
(But for now I go to bed XD)

I stand corrected. In testing with a 0 recharge shield vs. disruptors, the shield stability still regenerated. So I guess that’s not as much of a balancing tool as I thought.