Probably a stupid question (speeds).


#1

What’s the AVERAGE speed for all the three main ship classes?

Playing challenges, i’ve discovered that a lot of my designs are incredibly slow and the short ranged ones usually recieve a lot of damage before getting a shot in.


#2

hi,

if by average you mean decent, i’d say:

fighters: not many options here, however the 14% bonus on some fighters has an impact.

frigates: everything above 0.40 is ok and average for frigates, but you should aim for 0.50 - 0.60 if you want speed to actually matter. you’ll notice a great difference then.

cruisers: around 0.30 and above is quite fast for a cruiser. 0.40 is somewhat possible with ships that have a speed bonus, however i managed to get it only with missile weapons attached, since either power consumption is too high for enough (beam) lasers or your ship will be under-armed.

note that faster ships can dodge quite an amount of shots, especially missiles, so speed can be a protection of it’s own.

greetings
driver


#3

Yeah, “decent” speeds are what I’m after, not fast, not slow.

Thanks for the answer, though I’d like to hear from more people too.


#4

Faster speeds can backfire if a unit isn’t smart enough to use it properly. Too many engines can also mean you’re missing out on other defenses or weapons.

I usually go 0.2-0.35 for my cruisers and escort frigates. Shorter ranged units need more speed.


#5

Like Yurch mentioned, speed vs defense/weapons is the trade off.

Fighters: a lot of people like the fastest possible since speed = life for fighters. Since the Rebels racial bonus is speed, their fighters are popular for doing over 3.7 speed. A common Rebel combo is one fighter with 1 rocket doing over 4.0 speed, along with another fighter design with 1 painter that’s 3.8-3.9ish speed as I recall.

Frigates: depends on the role you want it to fill. If you’re going with an Anti-Air build to kill fighters that hangs with your cruisers, you may want something slower like the cruisers doing .10-.25 speed. At the other end of the spectrum, you may build a short range, multiple ion cannon fast frigate that does .50+ as Driver noted.

Cruisers: like frigates, it depends on the role. A high speed, cruiser laser design will want to be .35+ so it can dodge low tracking weapons more often and survive to get in close range with high dps cruiser lasers (see the Rebels again for that speed bonus). A medium range cruiser will probably be in the .15-.25 range. A back of the line, long range fire support design could be a lot slower (.05-.12) since it doesn’t have to go far to get in missile/plasma range.