first, hello all!
well, as many other nubs im still a bit confused about the mechanics of shields and armor and would like to get a affirmation if i got it right. already read some threads and heres the way i see it:
1.) if attackers ‘shield penetration’ is lower than defenders highest ‘shield resistance’ the shot gets reflected, otherwise it hits.
2.) if the shot hits, the damage is distributed on all shields (randomly?) and diminishs the ‘shield strengths’. if the damage is higher then the shield strength the shield is down and every further damage distributed to this part of the shield gets through to the armor and is recalculated if it hits there, too.
3.) if the shield is not under attack for ‘recharge rate’ seconds the shield strength regenerates (??)
1.) if if attackers ‘armor penetration’ is lower than defenders - current- average ‘damage absorbable’ the shot gets reflected, otherwise it hits.
2.) if the shot hits, the damage is distributed to all armormodules (randomly?). if the damage is higher then the ‘damage absorbable’ the armor-module is down and every further damage distributed to this part of the armor gets through and hits the targeted module, lowering its hp until destruction.
1.) if all modules are destroyed (hp down to zero), the whole ship explodes and is gone.
this means shield have only low resistance against penetration, but it wont decrease while armor has a high resistance value against penetration, but is lowered over time, making it not only weaker but more vulnerable, too. and the other difference is that shield regenerates, while armor never does (except with repair systems?).
another thing is that even if a shot would get reflected, there is a slight chance for a critical hit, meaning that it hits anyway. the reasons for that is to prevent invulnerable ships.
ok, i think there are still alot of errors, so please correct me!