So lately I’ve been playing around with trying to make a good frigate spam fleet. Of course, the ships wouldn’t have to be able to survive in small numbers, the idea is to have 15.000+ HP in this ship type. (this works out to ~65-75 of them.) I found a Swarm design that meets my critera below (speed of 1.01) with good armor, speed, and packs a punch esp. in large numbers. So far the only thing i’ve come across that hurt was a FT spam fleet with fighters copying my design. It was roughly equal in credit cost, i took it out with ~60% losses. On average, you can expect 1-7% losses against most fleets. Took out a 60k HP Tribe fleet, 2% losses with 25k in HP of my frigates. I think i found a new FT spam fleet. Upcoming playtests will try this on harder difficulties, as if i can get it going on Admiral it’ll be truly impressive
My next goal is a pure cruiser spam fleet. I’ll mix it with some FT spam, to allow me to go to areas i couldn’t otherwise
Please post your results with similar specs, if people can’t figure out what i used or something that gets similar results i’ll post my design
Step 1: design a special type of frigate (fast, armored enough that rocket fighters don’t just burn through the armor, small crew, AND able to punch through shields!)
Step 2: build squads of fighters, just enough to hold off an enemy attack, but NO MORE (keep maintenance costs down.)
Step 3: Wait until you have ~1000 crew, spend it ALL on your frigates. you will earn more credits then you spend making the frigates, so spend them on FT for system defense (Crew is your early game limiting factor, late game limiting factor is Shipyard Construction Space.)
As good or maybe even better then my FT spam fleet.
Individual ships are relatively survivable, pack a punch, and are basically replaceable.
On the basic map, there is no world that won’t allow Frigates to go to it. That makes this the only spec i’ve found that allows you to only run one combat fleet.
Against a Dual Laser or Laser/Rocket fighter fleet, DOES take significant losses.
Buildup is SLOW. Since crew is the limiting factor, building up large FT fleets for defense is viable, but perhaps not advised in all circumstances.