One more vote against mouse acceleration, while I’m here.
A few things I didn’t see in the top of the thread:
Battle view:
ability to zoom out further
more contrasting colours on the minimap
better hotspot control for clicking -vs- tooltips; the tooltip with the name of a ship comes up easily, but I don’t often care about that, whereas clicking to get ship info seems much harder.
different coloured name tooltips for me -vs- enemy ships
Deployment view:
if I float over ships in the list, a tooltip with cost + number-of-pilots would help (already sort of in the suggestions list)
Tutorial:
I know this is something already known, but I really have no idea what’s going on and I’ve beaten the first set of federation missions (on easy). I just drag ships onto the deployment grid; usually tutorial fighters until I’m about 3/4 of the way through pilots or halfway through money, then tutorial cruisers, and that beat everything with no thought on my part.
Now I’m on ‘normal’ difficulty things look like they’ll be harder, but it’s not obvious what I’m going to do to beat missions. IMHO, the tutorial battles should start off with far fewer ships in there; first battle = the very basics, then introduce the different types of shields / weapons, which ones beat what, and so on, so that by the time I start to lose battles I’ll have an idea of what’s what and where to go to start winning.
As it is, every single battle seems to involve every single bit of game mechanic, so I don’t know which ones which ones I should be paying attention to amidst all the action. Possibly this is just because the tutorial ships are too well-designed, but even if they were much worse, the enemy fleets are always fairly varied; this means it’s not clear how I can work out which sorts of ship beat what sorts of ship other than trial and error, and, critically, looking closely at the middle of a battle to track things. If I had to battle a fleet where (say) only missiles would work, that would force me to understand about missiles, say.
It would be a big improvement if, for ‘select race’, the races had federation first, then rebels – after finishing the first round of battles, I didn’t realise there was a fourth race I could select until I happened to notice there was a scroll bar there. (and I didn’t really realise there was a “rebel” race until I tried designing ships and saw those options in there). Putting these two first would guarantee I’d have noticed the second race was unlocked.
Oh, and a bug in the tutorial; one of the popup windows got stuck in the top left (the ‘cancel orders’ one or something); it was there and I couldn’t get rid of it even after going back to the main menu. Quitting entirely and restarting seemed to solve this.