Hi @cliffski , and the D4 community.
Nice to see the latest addition to the series. I’ve been playing these since Democracy 1, so it’s great to see you’re still going strong after all these years.
So, onto the feedback- I’ll split this into sections:
I like the warnings that you now get before a situation is going to start, but I’m not sure that every possible situation should be listed on the policy ideas page- knowing what situations you might trigger down the road seems a little too prescient- perhaps they should only be listed when the situation is imminent.
Game balance- Things seem a little off in a few areas- a number of things seem too easy to max out with little effort, and others are almost impossible to shift, even with concerted effort. GDP seems to react much more wildly than in D3, and gets pegged against the top of the range fairly easily, so the global economic cycle ceases to matter. This was fairly well balanced ion D3, with maxing out GDP possible but unlikely during the course of a game. Crime, CO2, and immigration also seem to peg against the extremes fairly easily. On the other hand, Respiratory disease, uncompetitive economy and anti-social behaviour are difficult to get below their off triggers without taking extreme actions.
Obesity and food prices just seem broken. Wealthy countries will have this pegged at the top of the range despite no agriculture subsidies, top of the range health care, and all the targeted policies to bring it down. And high food prices don’t seem to annoy anyone, when in the real world they can cause riots.
The plant based diets statistic should probably be dropped. It moves far too quickly in response to various policies (human food culture not changing overnight and all that), and its tiny impact on CO2 emissions just makes it pointless.
Rail transport needs looking at again- if anything the D3 system for this was better. In both the UK and US, there are currently subsidies to a largely privately run rail system, which is in line with the D3 system, but here, your only option for control is to nationalise the entire thing, then start subsidising it. This doesn’t seem all that accurate, given that in the UK, the infrastructure is already nationalised, and you could just award the franchises to BR2.0 for zero cost. To fix this, I’d bring back the D3 rail subsidies slider, but when nationalised, replace it with the current slider. Also, the balance is way off. Running the system at neutral cost currently counts as a massive reduction in rail usage.
Self-driving cars- this situation seems to have odd effects- any legalisation of self driving cars just maxes out this scenario, and pushes a whole load of traffic onto the roads- the suddenness of the swich-over seems off, and as does the assumption that driverless cars would cause more rather than less traffic- perhaps you need policies to promote driverless car sharing or restrictions on passengerless driving to counteract this.
Childcare and the shared parental leave dilemma currently have no impact on gender equality- that doesn’t seem right. Also, the labels on the “gender discrimination law” policy slider should probably change. At the moment you are implementing more gender inequality at the top of the scale.
Political parties- It’s been an oddity of the game ever since D3, that you can have a party called “The Radical Socialists”, but the RNG generates a load of religious capitalists for your ministers. I think your choice of party at the beginning should have some sort of impact on the type of ministers you get in your minister pool.
Some policy features should be locked behind other policies- For example- not being able to research human cloning until stem cell research is legalised, or enabling
Coalitions- If you ignore the suggestions of a coalition party too often, it can cause an early election.
Hope you find this brain dump of feedback useful. As ever, keep up the good work!