I’m designing “Hunter Missiles” for fighters. These little buggers have small warheads, but are highly accurate, and are capable of chasing down enemy fighters. They’re high speed with an enhanced turning speed, allowing them to fly in loops, making several passes to try to hit a fighter.
My question is this: I’m seeing a lot of miss results. if the to-hit “roll” is made when the weapon fires rather than when the missile hits, is there any added effect of having a missile make several passes against a ship/fighter? Will it always just use that exact same hit/miss result?