Sorry if this has been covered.
I see that nano repair and ship repair have an ‘ammo’ counter. I’d like to extend that further.
I need two ‘generic’ modules : small and large ‘ammo’
Example : small mass container= 1000 count, 2 weight, large mass container= 100 count, 2 weight.
This would enable weapons that have specific attributes, but are limited by ammo.
The weapons/systems I have in mind are like :
Mass Driver: Low energy requirement, Bypasses shields, Low armor penetration, Lightweight, fast moving
Drone Launcher Hangar : Automated factory with robotic welders. Each hangar launches waves of 3 drone fighters every x seconds that are automatically given orders (escort me, protect me)
Antimatter Bomb: medium speed, no tracking, detonates proximity, AE damage, very long minimum range
ECM Decoy flare: when fired, attracts enemy missiles. Takes damage from them until it is destroyed.
in general though, ammo would add a balance factor. Think mechwarrior, where ammo weapons have desirable traits but are limited in that they consume ‘slots’