I couldn’t find one posted anywhere, so here’s a request for a module tutorial. Specifically, what each of the different lines in the text file does. Most are pretty obvious, but some are either a bit confusing, or need more of a description. Especially:
shield/armor penetration vs damage: if higher than the target’s rating does the damage go straight through and directly damage the hull? Or does it also damage the shield and armor? If my weapon’s armor penetration is low, will it even damage an armored cruiser? Also, say I have a fighter missile that has a shield penetration rating of 100, armor penetration rating of 8, and a damage of 8: would each shot pass through the target’s shields and do 8 damage to the armor (8 damage to hull if unarmored)?
flareuvid: is there a list somewhere of what the various values change?
sound: is there a list of the ingame sounds somewhere?
tracking speed vs turning speed…is tracking speed how fast the turret turns? I assume turning speed changes the turning rate of guided missiles.
I’m a bit confused on radiation. For example, what would this do in terms of total damage, how long would it be damaging the target, and how much damage would it do per effect?:
radiation_damage = 4 I assume this is per time unit
radiation_decay = 1.0 What does this even do?
total_damage = 30 But why is this needed if we have a damage duration?
damage_duration = 5600 Time target is taking radiation damage? This doesn’t really make a whole lot of sense if you have total damage?