I’m running BP (now with added Malpractice, yay!) through Steam on Ubuntu 14.04 (with a dual monitor setup), and I’ve been having a recurring issue in that the game always runs itself in full-screen mode, even though I have selected windowed. It’s running fine (essentially; the mouse icon is a bit weird, but nothing major) and this is not a huge problem, but it’s irritating that I can’t move it from the primary monitor to the secondary where I would prefer it to go.
Strangely, I have no such issues with my laptop running Linux Mint 17.3, which is built on Ubuntu 14.04.
Player.log follows.
[code]ERROR: ld.so: object ‘/home/philip/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Setting breakpad minidump AppID = 344850
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197992478395 [API loaded no]
Version: OpenGL 3.0 [3.0 Mesa 11.3.0-devel (git-c750029 2016-04-29 trusty-oibaf-ppa)]
Renderer: Mesa DRI Intel® Sandybridge Desktop x86/MMX/SSE2
Vendor: Intel Open Source Technology Center
VRAM: 256 MB
Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp 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GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
Setting maxVSyncInterval to 4
GL: disabling shadows on Intel 9xx (buggy)
GL: disabling framebuffer blit, antialiasing, SRGB on Intel
GL: Detected 0 MB VRAM
Total system RAM: 7878 MiB
Initialize engine version: 4.6.0f3 (30840d631a27)
AudioManager: Using ALSA: default
Begin MonoManager ReloadAssembly
Platform assembly: /home/philip/.local/share/Steam/SteamApps/common/Big Pharma/Big Pharma_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/philip/.local/share/Steam/SteamApps/common/Big Pharma/Big Pharma_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/philip/.local/share/Steam/SteamApps/common/Big Pharma/Big Pharma_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/philip/.local/share/Steam/SteamApps/common/Big Pharma/Big Pharma_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/philip/.local/share/Steam/SteamApps/common/Big Pharma/Big Pharma_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/philip/.local/share/Steam/SteamApps/common/Big Pharma/Big Pharma_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/philip/.local/share/Steam/SteamApps/common/Big Pharma/Big Pharma_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/philip/.local/share/Steam/SteamApps/common/Big Pharma/Big Pharma_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.485 seconds
Default vsync count 1
requesting resize 1280 x 1024
resizing window to 1280 x 1024
Desktop is 3200 x 1080 @ 60 Hz
Platform assembly: /home/philip/.local/share/Steam/SteamApps/common/Big Pharma/Big Pharma_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/philip/.local/share/Steam/SteamApps/common/Big Pharma/Big Pharma_Data/Managed/System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
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UserName = pjw120
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
AppId = 344850
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[SingletonPrefab] Using instance already created: Backbone
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
requesting resize 1024 x 768
resizing window to 1024 x 768
Desktop is 3200 x 1080 @ 60 Hz
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14668.
Total: 35.649002 ms (FindLiveObjects: 1.269000 ms CreateObjectMapping: 1.499000 ms MarkObjects: 32.692001 ms DeleteObjects: 0.039000 ms)
Start loading save game
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Number of gameobjects = 11658
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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