I think the turrets should ONLY fire at the classes that it has orders to fire one EXCEPT if Rescuer, Vulture, Protector, and MAYBE Retaliate, and Co-operative.
I would REALLY Love if Co-operative, was also a only fire on frendly target IF I have orders to fire on that class.
So lets say I have a Cruiser that has the following orders:
Attack frigates range 600, percent 45
Attack cruisers range 900, percent 80
Co-operative
Keep Moving
I would like that set of orders to fire at cruisers once they are in 900 range, only switching to frigates if they are within 600 ok my ship. Also If a freandly ship is targeting a cruiser or frigate and it falls in the set orders then change to that target and open fire.
Now IF I have the same ship but i have the following added in:
Vulture
Rescue
I would expect that same as above, except that if a fighter is hitting a nearby ship and Its in range I fire at it. If the fighter is NOT in range ignore that fighter and not go chase it down, and then same with a fighter that is badly damaged.
And the same for deal for frigates and fighters and so forth. That way you do not have fighters with Torpedos shooting at fighters as they had toward a frigate, unless that fighter group has orders to fire on fighters
Also If there is only one class order that a ship can fire on, lets say you have a cruiser that it’s job is to hunt down and kill frigates, and there is no more frigates then it will move to shot on cruisers and fighters as it is now, unless there is another order that takes prority…
Anyways my take on the order’s and AI, I have been quite till this point on this thread and now i have opened my mouth just please do not force my foot into it.
Lone Starr