Looking at the stats for the Federation Rabbit cruiser next to the Eagle cruiser confuses me. Here they are to give you an idea:
Eagle
Cost: 160
Size: 220
Power Produced: 9
Standard Slots: 11
Hard Points: 7
10% Hull Integrity boost
6% Power output boost
Rabbit
Cost: 160
Size: 220
Power Produced: 9
Hard Points: 6
Standard Slots: 8
10% Hull Integrity boost
wtf? Is this game really that poorly balanced, or am I missing some glaring difference between the two? I could take an Eagle cruiser and leave three standard slots and one hard point blank and it would just be a better Rabbit. I understand that the Rabbit cruiser was a test cruiser created in the game’s development and that it was apparently more of a hassle to remove than to keep in, but come on! I mean, how hard could it really be to at least reduce the cost significantly…
No no no, you fail to see the main priority while selecting hulls. You use the ones which look the best, naturally! That way mothers back home can be proud their sons are dying in cool spaceships, instead of optimised but ugly buckets of steel.
The rabbit cruiser isn’t the only example - the Tribe Sunset Fighter is inferior to their Dove fighter in both cost and power produced, and has nothing to make up for it - which is a shame since it looks rather cool.