I very much approve of the decision to implement bureaucracy as a measure in the game, however I do have a number of suggestions that I believe would improve it.
Firstly, I’d like to echo the calls others have made for bureaucracy to be a blue, rather than a red, bubble. Bureaucracy should be a constant factor like Poverty or GDP, with constant effects, worsening at high levels, rather than a suddenly triggered problem where there previously was none.
Second, I would request an expansion of what things impact bureaucracy. I believe it goes without saying that near enough every tax would contribute to bureaucracy, just as economic and environmental regulations would too. Disability benefit would likely also come with bureaucratic costs, as seen with the need to identify people and review them to determine if they are genuinely disabled.
Third, I do not believe that Universal Basic Income should decrease bureaucracy. As it stands, you can have a nation without any welfare at all. I don’t think it makes sense that a nation with absolutely no welfare will have more welfare bureaucracy than a nation that has UBI. I think to balance this out, we need other welfare programmes to have a high level of bureaucracy, while UBI is the lowest level.
Fourth, obviously if we make bureaucracy a larger thing than it is currently, with more things effecting it than just 2 policies, we would have a problem that GDP has, in a giant tangled mess of flow arrows on the screen. My personal solution to this would be to have a Tax Bureaucracy, a Welfare Bureaucracy, a Public Service Bureaucracy and so forth, each an independent bubble, that then contributes to an overall Bureaucracy Bubble, this will cut down on the amount of arrows flinging across the screen at any given moment, and likely help performance for lower end PCs.