Sooo… I started the (very early) first work on a new campaign mode for the game today. Given that there will be a (limited) campaign, I thought it made sense to do a bit of re-organizing. So right now, the plan is that the main menu for the game to have a ‘battle’ button but no custom battle or challenge any more.
That button will take you to a new screen which has options for a one-off battle as normal, a challenge, a custom map, or to play the all new and exciting campaign mode.
I think this system makes more sense, as people often got confused wondering where challenges was, and it makes sense to have these options all together.
So as for the actual campaign design:
I’m planning a screen with a linear string of battles, one after the other. The first battle is the one where you pick the whole fleet that you will use throughout the campaign, forcing you to pick a fairly general purpose all-round fleet. That battle then fights as normal but…
At the end of that battle, you then go on to the next one, and this is where the deployment screen will change slightly. You are now not picking icons for designs, but actual individual ships, and those ships are the ones that survived the previous battle intact (assuming you won!).
All damaged (but not destroyed) ships get repaired between battles.
Hopefully you make it through every battle up to the end, at which point you probably have a much smaller fleet
This is my basic design, which I intend to work on and ship in a matter of weeks. When that’s done, I can take feedback on what people would like added or expanded upon.