Just got the game recently, played GSB on and off for a while.
Infantry pricing cheats you out of resources when defending. In the unit design screen, an infantryman may cost 25 credits. A pack of 20 will cost 500 when attacking, or 500 when defending… but if I drop that 500 credits of infantrymen into an end trench slot, I may only get 4 or 5 of them, at 125 or 100 credits per Johnny.
Changing unit pathing is time consuming- it seems like I have to select them one by one or a few at a time. It’d be nice if you could (as an attacker) set a default route for each “start” square to follow, rather than having to manually redirect every unit when it’s placed. I find myself too busy dropping and directing units to spend time zoomed in enjoying all the explosions.
Divisions are great, but I could use more of them. I have infantry designs for attacking, and infantry designs for defending (armor/boot differences). I don’t need to see both sets of designs in the same battle. I also have “fast” and “slow” tank & mech designs, and a few different gradations of turrets. I could do with 2 divisions for tanks & mechs, and a couple of individual groups for turrets. I know I can manually assign things to divisions, but unless I’m missing something, I won’t get any buttons on the bottom of the screen to select them with.
We need a bit more margin at the bottom and left sides of the screen. I’ve had unit deployment squares and exits be nearly completely blocked by the UI on a couple of maps… the ability to scroll a bit farther so that I can see everything I need to would be nice.
Great game, just my suggestions for some minor improvements.