Overview
I’ve been working on my North Korea mod. South Korea will follow later.
I thought it would be a welcome addition to the increasing amount of country mods already out there and another interesting one in terms of should you continue North Korea’s ‘military first’ approach?
Will you increase your control over society? Or dismantle the regime and bring about change.
Should South Korea take steps in unification, provide more aid, export more products, increase social welfare, spend more on their space program and decrease corruption?
Obviously that decision will be yours to decide upon release.
Hi all! For those who celebrated, Happy Halloween! Aside from that, studies have kept me away but here’s whats included in the North Korea mod:
(These are subject to change.)
New policies
Propaganda – Thanks joaco335!
Nuclear Weapons
Arms Development - Thanks to riley_metcalfe!
Special Economic Zones
Kaesong Industrial Region
Political Prison Camps (e.g. Camp 22)
Food Distribution
Mining
Automobile Permits
Office 38 – mainly oversees transactions involving foreign currency, hotels and trade. Secret government organization that maintains the foreign currency slush of North Korea’s leader.
Office 39 – drives revenue by dealing in narcotics, arms, natural resources and others.
Situations
Sanctions – Thanks ersner!
Corruption – Thanks joaco335!
Human Rights Violations
Drug Trafficking
Power Struggle
Resistance Movement
Prostitution
Counterfeiting
Rampant Inflation
Events
Dennis Rodman visits North Korea!
Arirang Mass Games
Connection Fixes
State Schools affect popularity with Parents.
Unemployment affects popularity with Capitalist and Everybody group.
Unemployment affects Middle Income group.
Junk Food Tax also affects Poor, Middle Income, Retired.
Junk Food Tax affects Middle Income pay.
Health food subsidies affects popularity with State Employees and Parents.
State Pensions affect popularity with Socialists.
Disability Benefits affects popularity with Socialists.
CO2 emission affects environment.
Welfare Fraud Department affects popularity with Wealthy, Capitalist and Conservatives.
Equality affects popularity with Ethnic Minorities.
Equality affects Racial Tension.
Alcohol Law affects popularity with Conservatives.
Unemployment affects Immigration.
Crime and Violent Crime affects Immigration.
Education affects Immigration.
Poor, Middle and High Earnings affects popularity with Poor, Middle Income and Wealthy groups respectively.
Recycling helps reduce unemployment. (Needs workers.)
Income Tax on earnings affects GDP.
Work Safety Law affects Wealthy group popularity. (Wealthy seen as the big business owners.)
High Productivity affects Corporate Exodus.
Poor, Middle Income, and High Earnings affects GDP.
SPECIAL NOTES
As mentioned the game only allows ANSI encoding in .txt files, no unicode unfortunately so no special characters like ₩, the symbol for the North and South Korean Won are allowed.
What this means is all financial data is converted into US dollars. The game has a habit of overlapping letters and numbers. Korean money runs into the trillions so all those zeros are squashed into a small area.
I’ve already implemented most of the statistics in-game, done some finetuning and I’m now working on the other areas mentioned.
Funnily enough, for a country shrouded in secrecy there is quite a lot of info from various sources. From government and news media agencies, to independent studies, to informants and organisations close to the border.
If there’s one thing I’ve taken from playing and modding Democracy 3 is the potential to learn a great deal about other countries from a game and using that initiative and curiosity to delve deeper. Not in a scholarly sense but enough to pique your interest and arm you with some knowledge to use down the pub on your mates or dazzle the rest on quiz night! Who knows you might even go and visit a country of interest in real life.
Anyway, last but not least thanks for making a great game Cliff!