New developer blog video (1.30)

Check out recent changes and upcoming new stuff! (Limpet module variants!!!)
https://youtu.be/CPJPlvWCBZk

Look like fun.

The main problem with fighters right now is they seem, on the whole, too vulnerable to the countermeasures that larger ships have. Tractor beams and limpets mainly, although of course there are the anti-fighter weapons that they sensibly sport 1 or 2 of.

Most of these balance issues are dynamic and self correcting (in that, for example, too many anti-fighter measures compromises your anti-Dreadnought performance). However, I am having trouble making fighters ‘work’ on the whole.

There are also some balance issues with the weapons. Pulse laser is standard. The others are hard to justify?