I don’t know why, but went I create a new ship in the Xedilco directory, when accessing the Ship list of the Ship builder, the game crash.
If I move this ship from the Xedilco directory, to the main one: No problem!
WTFake?
I don’t have any “ERROR” message.
Here is my debug files:
[code]----DEBUG FILE----
Windows 7 detected
GSB Debug File. App version Full 1.60
Desktop resolution is 1920 x 1200
Initialising Direct3D
Initialising global vertex buffer
creating render targets
success in initialising 3D
Initialising Direct Input
Finished Initialising Direct Input
Initialising Sound Engine
Initialised Sound System with 512 channels
Finished Initialising Sound Engine
Design [EA GOD Platform] deleted because it was not valid with this version
Design [EA Nova Frigate] deleted because it was not valid with this version
Design [EA Sagittarius Missile Frigate] deleted because it was not valid with this version
Design [Imperial Shuttle] deleted because it was not valid with this version
Design [republic patrol ship] deleted because it was not valid with this version
Design [prae_delta_wip] deleted because it was not valid with this version
Design [Unit elite FA Cruiser] deleted because it was not valid with this version
Design [EA Nova Frigate] deleted because it was not valid with this version
Design [EA Sagittarius Missile Frigate] deleted because it was not valid with this version
gratuitousspacebattles/server/getmymessages.php?&username=GATCornebre&id=XMG0-E7A7-H2H3-M&lastmessageid=800004
gratuitousspacebattles/server/getmymessages.php?&username=GATCornebre&id=XMG0-E7A7-H2H3-M&lastmessageid=800004
Start of SIM_Internet::OpenLink
End of SIM_Internet::OpenLink
SIM_Internet::DownloadFile(C:\Users\TCornèbre\Documents/My Games/GratuitousSpaceBattles/web/messages.txt)
SIM_Internet::DownloadFile ends[/code]
Initialising 3D Engine in fullscreen mode
Driver : aticfx32.dll
Description : ATI Mobility Radeon HD 5400 Series
DeviceName : \\.\DISPLAY1
Getting fullscreen refresh rate
Found 18 adapter modes at 1920 x 1200
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[56]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[56]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Found adapter modes at 1920 x 1200 refresh[60]
Using 60 as refresh rate
Checking For Shader Support
NumSimultaneousRTs:4
hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)
About to Create 3D Device with width: 1920 and height : 1200
Attempting hardware Vertex Processing
Finished initialising 3D Engine
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 2048 X 2048 rt_offscreen1
rt_offscreen1
Initialising Render target of 2048 X 2048 rt_offscreen2
rt_offscreen2
Initialising Render target of 2048 X 2048 rt_transition
rt_transition
Initialising Render target of 2048 X 2048 rt_distortion
rt_distortion
Initialising Render target of 2048 X 2048 rt_selection
rt_selection
campaign_title_2048.bmp
cwfont20.dds
zekton16.dds
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
box_background.jpg
textbutton.dds
textbutton_h.dds
dlc_tribe.dds
square_box.dds
dlc_order.dds
dlc_swarm.dds
dlc_nomads.dds
dlc_parasites.dds
dlc_galactic_conquest.dds
circular_wipe.dds
menu_backdrop.jpg
dialog_titlebar.dds
tab.dds
tab_h.dds
tab_selected.dds
gui_scrollup.dds
gui_scrollup_h.dds
gui_scrolldown.dds
gui_scrolldown_h.dds
xed_turret_las_v1.dds
hex_box.dds
xed_turret_las_v4.dds
xed_turret_las_v5.dds
xed_turret_bull_v2.dds
xed_turret_auto_v1.dds
xed_turret_bull_v3.dds
xed_turret_miss_v4.dds
xed_turret_miss_v1.dds
xed_turret_miss_v3.dds
xed_turret_miss_v2.dds
xed_turret_plasm_v2.dds
button_close.dds
button_close_h.dds
modebutton.dds
modebutton_h.dds
xed_fastfrigate.dds
xed_fr_subspaceP.dds
module_shield_v5.dds
xed_exoskel.dds
module_engine_3.dds
xed_fr_subspaceT.dds
ship_slot_line.dds
ship_slot_spot.dds
textbox_darken.dds
Help?