New Weapon: Fighter Gatling


#1

Just pop the following in a module .txt file named fighter_gatling. It requires the tribe pack to work.:

[code][config]
armour_penetration = 10
category = “WEAPONS”
classname = “SIM_BulletWeaponModule”
color=1
cost = 15
crew_required = 0
damage = 3
description = “Technically it’s an Electrothermal Nonlinear Breech Multibarrel Automusket, but anyone can see it’s a gatling gun.”
fire_interval = 80
guiname = “Fighter Gatling”
height = 3
hitpoints = 5
icon = turret
lockable = 0
max_range = 240
min_range = 10
name = “fighter_gatling”
optimum_range = 180
powerconsumed = 1
salvo_size = 4
salvo_interval = 1200
shield_penetration = 5
size = “FIGHTER”
slot_type = TURRET
sound = tribe/data/sounds/frigate_cannon.ogg
soundvolume = 0.25
speed = 5
tracking_speed = 2.3
turret_sprite = “turret_auto_v6”
turretsize = 0
unlockcost = 0
weight = 2.3
width = 1.55
uisortpos = 1050

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
[/code]

It seems reasonably balanced in my somewhat limited testing so far. Once you get into the ship builder, it’s going to look like it has atrocious dam/sec, but not to fear, it fires in salvos (to avoid overheating you see), so it should dam/sec significantly lower than either the fighter laser or fighter pulse laser. It also has less range. That said, it’s lighter than any other fighter weapon save the rockets, has good-ish armor penetration and an absolutely negligible minimum arming range, so it’s very good for strafing.