Hi, I bought GSB a couple of days ago, and have a bunch of questions:
- How do I start over? I think I’ve made some bad choices when it comes to spending honour (see question #2) and I’d like to reset the game state, o that all unlocked things get re-locked and I get my honour back, and I start over with the various scenarios. I tried uninstalling the game, rebooting my laptop, and installing it again, but I just got back to the same game state as before.
Another situation where this would be nice is if the game is played by more than one person (living in the same home). There simply doesn’t seem to be any game account handling
Why do I EVER want to unlock new ships? I haven’t progressed past the first race yet, but their unlockable ships don’t look at all attractive; they’re only as good as the ones I can use from the get go. They aren’t even “different but equal”, but rather just more of the same. Perhaps this differs from the later races, but seriously: Why would I want to unlock the unlockable ships of the first race? What can they do that my existing ships can’t?
I read in an old thread that hangar bay modules were broken and fighters would never use them. Is this still the case? I’ve experimented a little with one or two stationary “Base” cruisers with hangar bay modules, and my fighters don’t seem to use them, but there can be a lot of reasons for that. Is the reason that that game AI aspect is broken, or has it been fixed?
How do I get my fighters to protect my cruisers? If I set tactic to “attack fighters” and “protect”->specific cruiser, then my fighters will zoom out into deep space to fight with the enemy fighters far away from my fleet. I want them to stick around, but if I delete the “attack fighters” order then I fear that my fighters will needlessly attack enemy frigates and cruisers when they attack my cruisers, instead of only attacking that which they are equipped to fight: other fighters.
In general, how do orders work? I read the descriptions, but it’s not very clear, and the AI doesn’t seem to follow them too well. Especially “Coordinate attacks” seems to not work very well. And what do the priority percentages for attack fighters/frigates/cruisers mean? Is it like a 1d100 dice roll, so that if I set 85% priority then when the ship’s current target is destroyed, there’s an 85% chance that the ship will follow that attack-class order, and a 15% chance that it won’t? What happens then if the attack priority orders add up to more than 100%? The orders are simply insufficiently documented.
Is there a hotkey to turn music on or of during the game? I mean if during a battle I’d like to switch it without abandoning the battle?