Is it just me or is the missile scrambler waaaay more effective than point defense? The actual refire delay appears to be…like…1. Even though the stats indicate it should fire slower than point defense.
Does the missile scrambler benefit from the thing that helps your point defense pick out decoys?
Is there any negative effect from losing crew or power generators in battle?
(Sorry I don’t have the game in front of me to get these module names right.)
The cruiser cannon vs the cruiser pulse laser… the laser is better in absolutely every way except it takes a few more crew and has a little less accuracy. Actually this isn’t a question, I’m just complaining. I confess that the first ship I wanted to design in GSB was the Battle Star Galactica and I’m continually disappointed when the only conventional cannon has almost no use. :-p
Turbo Shields… what’s their point supposed to be? You go from 70 to 77 shield strength but everything else is worse – costs more, weighs more, takes more crew, more power, less regen, etc. Seems like a heavy toll for a mere 10% improvement in shield strength. That’s basically 1 fighter spitball of extra shielding.
The module that increases tracking speed – does that work for all weapons? Makes missiles and plasma more accurate, too?
Targeting lasers – at what point do they guarantee a hit? a) if a missile is fired when the target is painted b) if a missile hits while the target is painted c) if a missile is fired and hits while the targeted is painted for the whole time. (I’m pretty sure “b” isn’t the case but I’m not sure about “a” vs “c”)
I think that’s it for now.